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Bryan Hughes's Picture

Bryan Hughes

I'm a web framework dev at Rdio and love JavaScript! I'm also an amateur photographer, avid gamer, film enthusiast, wine lover, and very lucky husband!

San Francisco, CA https://github.com/bryan-m-hughes 64 posts
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JSConf Day 3: Ideas abound

The third and final day of the conference was marked by more sessions, similar to the first day. This day had a different feel though, focusing »

Bryan Hughes Bryan Hughes on JavaScript, JSConf 07 June 2013

JSConf Day 2: Attack of the killer nodebots!

For day 2, JSConf did something pretty unique. There were no sessions at all, but instead they had an "activity day." There were a variety of »

Bryan Hughes Bryan Hughes on JavaScript, JSConf, node.js, nodebots 06 June 2013

JSConf Day 1: The philosophy of JavaScript

I traveled to Amelia Island, FL the day before the first session started. I was supposed to arrive at Jacksonville at 6:45PM on Monday, but »

Bryan Hughes Bryan Hughes on JavaScript, JSConf 04 June 2013

JSConf 2013 was amazing!

I have been at JSConf US this last week, and I can safely say it is the best conference I've ever been to! I have so »

Bryan Hughes Bryan Hughes on JavaScript, JSConf 03 June 2013

Node.js + raspberry pi + aquarium = awesome!

Melissa and I recently bought a new aquarium. The tank is set up now and is currently cycling. We plan to get about 3 or 4 »

Bryan Hughes Bryan Hughes on aquarium-control, JavaScript, node.js 10 May 2013

Hiking and photographing Upper Stevens Creek County Park

It's been a few months since I've gone hiking, but I finally managed to get out and go hiking this last weekend. I hiked in Upper »

Bryan Hughes Bryan Hughes 18 April 2013

Ambiguous Blocks: when unknown values meet conditionals

I last talked about unknown values and how they work in expressions, but what happens when an unknown value is passed to a conditional statement? Let's »

Bryan Hughes Bryan Hughes on Titanium Code Processor 12 April 2013

Tomb Raider in a post The Walking Dead and Spec Ops: The Line world

I've recently finished playing the new Tomb Raider. It's certainly a good game, but I can't help but feel that my enjoyment of the game is »

Bryan Hughes Bryan Hughes on Games as Art, Spec Ops: The Line, The Walking Dead, Tomb Raider 26 March 2013

The Walking Dead won't get out of my head, and that's a good thing

Last night, I finished Season 1 of The Walking Dead by Telltale Games and I can't stop thinking about it. That's why I'm sitting here writing »

Bryan Hughes Bryan Hughes on Games as Art, The Walking Dead 02 March 2013

Version 0.3.1 of the Titanium Code Processor is out

Version 0.3.1 of the Titanium Code Processor has been released! New Features Added support for parsing values from Ti.UI.createXXX constructors Added support »

Bryan Hughes Bryan Hughes on Titanium Code Processor 14 February 2013
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